root / grid / grid.pde @ 11
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/************************************************** |
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* |
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* Size of each cell calculated with a |
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* division of stage's width with a multiple of 8 |
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* |
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* 1024 / 16 = 64 |
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* 768 / 16 = 43 |
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* 1280 / 16 = 80 |
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* |
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**************************************************/ |
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int videoScale = 80; |
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int width = 1280; |
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int height = 720; |
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int cols, rows; |
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Cell[][] cells = {
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}; |
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// Players x,y |
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int mX ; |
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int mY; |
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PFont _regular_; |
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BlackMinion blackminion; |
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void setup() {
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_regular_ = loadFont ("Code-Bold-48.vlw");
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size(width, height); |
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cols = width/videoScale; |
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rows = height/videoScale; |
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//noLoop(); |
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drawGrid(); |
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// Setup blackminion |
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blackminion = new BlackMinion(); |
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blackminion.setup(); |
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} |
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void draw() {
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background(159, 182, 205); |
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for (int i = 0; i < this.cells.length; i++) {
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//rows |
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for (int j = 0; j < this.cells[i].length; j++) {
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this.cells [i][j].setup ( this.cells[i][j].lifeBar, this.cells[i][j].animating ); |
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this.cells [i][j].draw(); |
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} |
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} |
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moveBlack(); |
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this.blackminion.draw(); |
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} |
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/************************************************** |
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* |
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* Draw grid once |
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* |
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**************************************************/ |
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void drawGrid () {
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for (int i = 0; i < cols; i++) {
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Cell [] column = new Cell [rows]; |
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for (int j = 0; j < rows; j++) {
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// Scaling up to draw a rectangle at (x,y) |
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int x = i*videoScale; |
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int y = j*videoScale; |
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Cell cell = new Cell (x, y, videoScale); |
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column [j] = cell; |
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//cell.setup(); |
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} |
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this.cells = (Cell[][]) append (this.cells, column); |
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} |
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} |
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/************************************************** |
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* |
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* Returns cell affected by player |
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* |
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**************************************************/ |
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Cell getCell (int x, int y) |
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{
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int cellX = floor (cols * x) / this.width; |
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int cellY = floor (rows * y) / this.height; |
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//println ("cellX " + cellX + ", cellY " + cellY);
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return this.cells [cellX][cellY]; |
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} |
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/************************************************** |
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* |
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* Simulated White Player |
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* |
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**************************************************/ |
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void mouseMoved() {
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mX = mouseX; |
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mY = mouseY; |
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Cell cell = this.getCell ( mX, mY); |
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cell.update(0); |
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} |
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void moveBlack() {
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// Bounce |
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if ( blackminion.posX <= 0 ) keyCode = RIGHT; |
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if ( blackminion.posX >= 1270 ) keyCode = LEFT; |
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if ( blackminion.posY <= 0 ) keyCode = DOWN; |
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if ( blackminion.posY >= 710 ) keyCode = UP; |
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switch(keyCode) {
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case UP: |
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blackminion.posY -= 5; |
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break; |
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case DOWN: |
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blackminion.posY += 5; |
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break; |
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case LEFT: |
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blackminion.posX -= 5; |
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break; |
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case RIGHT: |
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blackminion.posX += 5; |
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break; |
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} |
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Cell cell = this.getCell ( blackminion.posX, blackminion.posY); |
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cell.update(1); |
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} |
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/************************************************** |
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* |
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* Simulated Black Player |
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* |
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**************************************************/ |
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class BlackMinion {
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int posX = 0; |
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int posY = 0; |
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void setup() {
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}; |
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void draw() {
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display(); |
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} |
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void display() {
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println("posY" + posY);
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fill(0); |
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ellipse (posX, posY, 20, 20); |
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} |
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}; |
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