Revisão 15
Cell quads() are now regular rect(), prevent frame blinking while animating, correct color on flip
| Level.pde | ||
|---|---|---|
| 77 | 77 |
this.lightlord.draw (); |
| 78 | 78 |
|
| 79 | 79 |
|
| 80 |
|
|
| 81 |
|
|
| 82 | 80 |
for (int i = 0; i < this.lightlord.minions [0].lighted.size (); i++) |
| 83 | 81 |
{
|
| 84 | 82 |
int[] coords = (int []) this.lightlord.minions [0].lighted.get (i); |
| 85 | 83 |
|
| 86 | 84 |
Cell cell = this.battlefield.getCell (coords[0], coords[1]); |
| 87 |
println ("balancing");
|
|
| 85 |
//println ("balancing");
|
|
| 88 | 86 |
cell.update(0); |
| 89 | 87 |
} |
| 90 | 88 |
|
| ... | ... | |
| 195 | 193 |
_game_.lightWins (); |
| 196 | 194 |
} |
| 197 | 195 |
} |
| 198 |
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|
| 196 |
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