Revisão 15
Cell quads() are now regular rect(), prevent frame blinking while animating, correct color on flip
| Logo.pde | ||
|---|---|---|
| 16 | 16 |
void draw (int balance, int whites, int blacks) |
| 17 | 17 |
{
|
| 18 | 18 |
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| 19 |
println ("drawing!");
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|
| 19 |
//println ("drawing!");
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|
| 20 | 20 |
fill (255); |
| 21 | 21 |
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| 22 | 22 |
textFont (_bold_, 48); |
| ... | ... | |
| 34 | 34 |
text ("LIGHT", -_game_.width + 150, 48);
|
| 35 | 35 |
scale (-1, 1); |
| 36 | 36 |
} |
| 37 |
} |
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| 37 |
} |
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