Revisão 16
New grid layout
| processing/blacklight/data/xml/config.xml | ||
|---|---|---|
| 1 | 1 |
<?xml version="1.0"?> |
| 2 | 2 |
<blacklight> |
| 3 | 3 |
<screen> |
| 4 |
<width>1280</width>
|
|
| 5 |
<height>720</height>
|
|
| 4 |
<width>1024</width>
|
|
| 5 |
<height>768</height>
|
|
| 6 | 6 |
<background>FFcccccc</background> |
| 7 | 7 |
<fill>FFAAAAAA</fill> |
| 8 | 8 |
</screen> |
| processing/blacklight/blacklight.pde | ||
|---|---|---|
| 23 | 23 |
|
| 24 | 24 |
void setup () |
| 25 | 25 |
{
|
| 26 |
size (1280, 720, OPENGL);
|
|
| 26 |
size (1024, 768, OPENGL);
|
|
| 27 | 27 |
_root_ = this; |
| 28 | 28 |
|
| 29 | 29 |
|
| processing/blacklight/Level.pde | ||
|---|---|---|
| 35 | 35 |
} |
| 36 | 36 |
|
| 37 | 37 |
|
| 38 |
this.battlefield = new Battlefield (this.width, this.height);
|
|
| 38 |
this.battlefield = new Battlefield (1024, 768);
|
|
| 39 | 39 |
this.lightlord = new Lightlord (); |
| 40 | 40 |
this.blacklord = new Blacklord (); |
| 41 | 41 |
this.scoreboard = new Scoreboard (); |
| processing/blacklight/Battlefield.pde | ||
|---|---|---|
| 8 | 8 |
|
| 9 | 9 |
class Battlefield |
| 10 | 10 |
{
|
| 11 |
int videoScale = 80;
|
|
| 12 |
int width = 1280;
|
|
| 13 |
int height = 720;
|
|
| 11 |
int videoScale = 64;
|
|
| 12 |
int width; |
|
| 13 |
int height; |
|
| 14 | 14 |
|
| 15 | 15 |
int blacks = 0; |
| 16 | 16 |
int whites = 0; |
| ... | ... | |
| 22 | 22 |
|
| 23 | 23 |
Battlefield (int w, int h) |
| 24 | 24 |
{
|
| 25 |
this.width = 1280;
|
|
| 26 |
this.height = 720;
|
|
| 25 |
this.width = w;
|
|
| 26 |
this.height = h;
|
|
| 27 | 27 |
|
| 28 | 28 |
println ("Battlefield " + this.width + "x" + this.height + " created");
|
| 29 | 29 |
} |
| ... | ... | |
| 35 | 35 |
} |
| 36 | 36 |
|
| 37 | 37 |
void draw() {
|
| 38 |
background(159, 182, 205); |
|
| 38 |
// background(159, 182, 205); |
|
| 39 |
background(100); |
|
| 39 | 40 |
|
| 40 | 41 |
this.blacks = 0; |
| 41 | 42 |
this.whites = 0; |
| ... | ... | |
| 43 | 44 |
for (int i = 0; i < this.cells.length; i++) {
|
| 44 | 45 |
//rows |
| 45 | 46 |
for (int j = 0; j < this.cells[i].length; j++) {
|
| 46 |
this.cells [i][j].setup ( this.cells[i][j].lifeBar, this.cells[i][j].animating ); |
|
| 47 |
this.cells [i][j].setup ( this.cells[i][j].lifeBar, this.cells[i][j].animating, this.videoScale );
|
|
| 47 | 48 |
this.cells [i][j].draw(); |
| 48 | 49 |
|
| 49 | 50 |
if (this.cells [i][j].isWhite ()) |
| processing/blacklight/Cell.pde | ||
|---|---|---|
| 16 | 16 |
|
| 17 | 17 |
int animX = 0; |
| 18 | 18 |
int animY = 0; |
| 19 |
|
|
| 19 |
|
|
| 20 |
int fillBlack = 0; |
|
| 21 |
int fillWhite = 255; |
|
| 22 |
int fillNeutral = 127; |
|
| 23 |
int opacity = 50; |
|
| 24 |
|
|
| 20 | 25 |
// Propreties |
| 21 | 26 |
int lifeBar = 127; |
| 22 | 27 |
Boolean animating = false; |
| ... | ... | |
| 39 | 44 |
* and state from cell in same position |
| 40 | 45 |
* |
| 41 | 46 |
***************************************************/ |
| 42 |
void setup ( int lifeBar, Boolean animating ) {
|
|
| 47 |
void setup ( int lifeBar, Boolean animating, int cellArea ) {
|
|
| 43 | 48 |
this.lifeBar = lifeBar; |
| 44 | 49 |
this.animating = animating; |
| 45 | 50 |
this.side = side; |
| ... | ... | |
| 48 | 53 |
if (this.lifeBar >= 255) this.lifeBar = 255; |
| 49 | 54 |
if (this.lifeBar <= 0) this.lifeBar = 0; |
| 50 | 55 |
|
| 51 |
stroke (159, 182, 205);
|
|
| 56 |
stroke (150, this.opacity);
|
|
| 52 | 57 |
strokeWeight (2); |
| 53 | 58 |
|
| 54 | 59 |
// paints cell according to side |
| 55 | 60 |
switch(this.side) {
|
| 56 | 61 |
case 2: |
| 57 |
fill(127);
|
|
| 62 |
fill( this.fillNeutral, this.opacity );
|
|
| 58 | 63 |
break; |
| 59 | 64 |
case 0: |
| 60 |
fill(255);
|
|
| 65 |
fill( this.fillWhite, this.opacity );
|
|
| 61 | 66 |
break; |
| 62 | 67 |
case 1: |
| 63 |
fill(0);
|
|
| 68 |
fill( this.fillBlack, this.opacity );
|
|
| 64 | 69 |
break; |
| 65 | 70 |
} |
| 66 | 71 |
}; |
| ... | ... | |
| 71 | 76 |
|
| 72 | 77 |
// if is not between animation draw cell and circle color |
| 73 | 78 |
if ( this.animating == false ) {
|
| 79 |
fill(lifeBar, this.opacity + 20 ) ; |
|
| 74 | 80 |
rect ( posX, posY, area, area ); |
| 75 |
fill(lifeBar) ; |
|
| 76 |
noStroke(); |
|
| 81 |
|
|
| 82 |
// noStroke();
|
|
| 77 | 83 |
// arc(this.posX + 40, this.posY + 40, 30, 30, 0, 360); |
| 78 |
ellipse(this.posX + 40, this.posY + 40, 30, 30);
|
|
| 84 |
//ellipse(this.posX + (this.area / 2 ), this.posY + ( this.area / 2), 30, 30);
|
|
| 79 | 85 |
} |
| 80 | 86 |
|
| 81 | 87 |
// if white conquers plays animate white |
| 82 | 88 |
if (this.isWhite () && (this.side != 0)) {
|
| 83 | 89 |
this.lifeBar = 255; |
| 84 |
animateCell(255, 0);
|
|
| 90 |
animateCell( this.fillWhite, 0);
|
|
| 85 | 91 |
} |
| 86 | 92 |
|
| 87 | 93 |
// if black conquers plays animate black |
| 88 | 94 |
if (this.isBlack () && (this.side != 1)) {
|
| 89 | 95 |
this.lifeBar = 0; |
| 90 |
animateCell(0, 1);
|
|
| 96 |
animateCell( this.fillBlack , 1);
|
|
| 91 | 97 |
} |
| 92 | 98 |
} |
| 93 | 99 |
boolean isWhite () |
| ... | ... | |
| 138 | 144 |
void animateCell( int clr, int side ) {
|
| 139 | 145 |
this.animating = true; |
| 140 | 146 |
if ( animX <= this.area) {
|
| 147 |
fill(clr, this.opacity ); |
|
| 141 | 148 |
|
| 142 | 149 |
//this is a mess got to solve better |
| 143 |
if ( animX > area /2 ) {
|
|
| 144 |
fill(clr); |
|
| 150 |
/* if ( animX > area /2 ) {
|
|
| 151 |
fill(clr, this.opacity );
|
|
| 145 | 152 |
//print("animX " + animX);
|
| 146 | 153 |
} else if ( this.side != 2 ) {
|
| 147 | 154 |
switch(this.side) {
|
| 148 | 155 |
case 0: |
| 149 |
fill(255); |
|
| 156 |
println("fillWhite");
|
|
| 157 |
fill( this.fillWhite, this.opacity ); |
|
| 150 | 158 |
break; |
| 151 | 159 |
case 1: |
| 152 |
fill(0);
|
|
| 160 |
fill( this.fillBlack, this.opacity );
|
|
| 153 | 161 |
break; |
| 154 | 162 |
} |
| 155 | 163 |
} else {
|
| 156 |
fill(127);
|
|
| 157 |
} |
|
| 164 |
fill( this.fillNeutral, this.opacity );
|
|
| 165 |
}*/
|
|
| 158 | 166 |
|
| 167 |
noStroke(); |
|
| 159 | 168 |
rect ( posX + animX, posY, area - animX * 2, area); |
| 160 | 169 |
|
| 161 | 170 |
} else {
|
| ... | ... | |
| 165 | 174 |
|
| 166 | 175 |
// draw last frame animated to prevent blinking |
| 167 | 176 |
if ( this.side == 0 ) |
| 168 |
fill(255);
|
|
| 177 |
fill( this.fillWhite, this.opacity + 20 );
|
|
| 169 | 178 |
else if ( this.side == 1 ) |
| 170 |
fill(0); |
|
| 179 |
fill( this.fillBlack, this.opacity + 20);
|
|
| 171 | 180 |
|
| 172 | 181 |
rect ( posX + animX, posY, area - animX * 2, area); |
| 173 | 182 |
} |
| 174 |
animX +=3*0.7;
|
|
| 175 |
animY += 3;
|
|
| 183 |
animX +=5*0.9;
|
|
| 184 |
animY += 5;
|
|
| 176 | 185 |
}; |
| 177 | 186 |
|
| 178 | 187 |
} |
Também disponível em: Unified diff