Projeto

Geral

Perfil

Revisão 16

Adicionado por Dinis Adriano Domingosmais de 9 anos atrás

New grid layout

Ver diferenças:

Battlefield.pde
8 8

  
9 9
class Battlefield
10 10
{
11
  int videoScale = 80;
12
  int width = 1280;
13
  int height = 720;
11
  int videoScale = 64;
12
  int width;
13
  int height;
14 14

  
15 15
  int blacks = 0;
16 16
  int whites = 0;
......
22 22

  
23 23
  Battlefield (int w, int h)
24 24
  {
25
    this.width = 1280;
26
    this.height = 720;
25
    this.width = w;
26
    this.height = h;
27 27

  
28 28
    println ("Battlefield " + this.width + "x" + this.height + " created");
29 29
  }
......
35 35
  }
36 36

  
37 37
  void draw() {
38
    background(159, 182, 205);
38
   // background(159, 182, 205);
39
   background(100);
39 40

  
40 41
    this.blacks = 0;
41 42
    this.whites = 0;
......
43 44
    for (int i = 0; i < this.cells.length; i++) { 
44 45
      //rows
45 46
      for (int j = 0; j < this.cells[i].length; j++) {
46
        this.cells [i][j].setup ( this.cells[i][j].lifeBar, this.cells[i][j].animating );
47
        this.cells [i][j].setup ( this.cells[i][j].lifeBar, this.cells[i][j].animating, this.videoScale );
47 48
        this.cells [i][j].draw();
48 49

  
49 50
        if (this.cells [i][j].isWhite ())

Também disponível em: Unified diff