Revisão 17
blackmatter trail
| Blackminion.pde | ||
|---|---|---|
| 51 | 51 |
if (this.y <= this.diameter + 20) |
| 52 | 52 |
this.y = this.diameter + 20; |
| 53 | 53 |
|
| 54 |
if (this.input.fire () && (this.jammed == false)) |
|
| 55 |
{
|
|
| 54 |
// if (this.input.fire () && (this.jammed == false))
|
|
| 55 |
// {
|
|
| 56 | 56 |
// println ("FIRE!!!");
|
| 57 | 57 |
this.fire (); |
| 58 |
this.jammed = true; |
|
| 59 |
this.timeout = 10; |
|
| 60 |
_game_.playBlackFire (); |
|
| 61 |
} |
|
| 62 |
else if (this.input.bomb () && (this.charging == 0))
|
|
| 58 |
// this.jammed = true;
|
|
| 59 |
// this.timeout = 10;
|
|
| 60 |
// _game_.playBlackFire ();
|
|
| 61 |
// }
|
|
| 62 |
if (this.input.fire () && (this.charging == 0))
|
|
| 63 | 63 |
{
|
| 64 | 64 |
this.bomb (); |
| 65 | 65 |
this.charging = 30; |
| 66 |
_game_.playBlackBomb (); |
|
| 66 |
// _game_.playBlackBomb ();
|
|
| 67 | 67 |
} |
| 68 | 68 |
|
| 69 | 69 |
fill (1); |
| ... | ... | |
| 74 | 74 |
} |
| 75 | 75 |
|
| 76 | 76 |
void fire () |
| 77 |
{/*
|
|
| 77 |
{
|
|
| 78 | 78 |
|
| 79 | 79 |
Blackmatter matter = new Blackmatter (); |
| 80 | 80 |
|
| ... | ... | |
| 83 | 83 |
|
| 84 | 84 |
matter.setup (); |
| 85 | 85 |
this.blacklord.blackmatter.add (matter); |
| 86 |
*/ |
|
| 86 |
|
|
| 87 | 87 |
} |
| 88 | 88 |
|
| 89 | 89 |
void bomb () |
| 90 |
{/*
|
|
| 90 |
{
|
|
| 91 | 91 |
for (int i = 0; i < 10; i++) |
| 92 | 92 |
{
|
| 93 | 93 |
Blackmatter matter = new Blackmatter (); |
| ... | ... | |
| 97 | 97 |
|
| 98 | 98 |
matter.setup (); |
| 99 | 99 |
this.blacklord.blackmatter.add (matter); |
| 100 |
}*/
|
|
| 100 |
} |
|
| 101 | 101 |
} |
| 102 | 102 |
} |
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