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Revisão 17

blackmatter trail

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Level.pde
86 86
      cell.update(0);
87 87
    }
88 88

  
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    Blackminion b = (Blackminion) this.blacklord.minions [0];      
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    for (int j = 0; j < this.blacklord.blackmatter.size (); j++)
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    {
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    Blackmatter b = (Blackmatter) this.blacklord.blackmatter.get (j);      
90 92
    Cell cell = this.battlefield.getCell (b.x, b.y);
91 93
    cell.update(1);
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    }
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93

  
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    this.scoreboard.draw (); 
95 97

  
96 98
    //int balance = this.lightlord.balance ();
......
193 195
      _game_.lightWins ();
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  }
195 197
}
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