Revisão 17
blackmatter trail
| Level.pde | ||
|---|---|---|
| 86 | 86 |
cell.update(0); |
| 87 | 87 |
} |
| 88 | 88 |
|
| 89 |
Blackminion b = (Blackminion) this.blacklord.minions [0]; |
|
| 89 |
for (int j = 0; j < this.blacklord.blackmatter.size (); j++) |
|
| 90 |
{
|
|
| 91 |
Blackmatter b = (Blackmatter) this.blacklord.blackmatter.get (j); |
|
| 90 | 92 |
Cell cell = this.battlefield.getCell (b.x, b.y); |
| 91 | 93 |
cell.update(1); |
| 94 |
} |
|
| 92 | 95 |
|
| 93 |
|
|
| 94 | 96 |
this.scoreboard.draw (); |
| 95 | 97 |
|
| 96 | 98 |
//int balance = this.lightlord.balance (); |
| ... | ... | |
| 193 | 195 |
_game_.lightWins (); |
| 194 | 196 |
} |
| 195 | 197 |
} |
| 196 |
|
|
| 198 |
|
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