root / processing / blacklight / Blackmatter.pde @ 17
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/* |
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BLACKLIGHT v1.0 |
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Project made for Mestrado de Comunicação Multimédia, Ramo Multimédia Interactivo at Departamento de Comunicação e Arte at Universidade de Aveiro. |
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Author: Nuno Simaria - nsimaria@ua.pt - #23652 |
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Other workgroup members: Ana Filipa Lacerda, Daniela Rei, Renato Costa, Julien Cuenin |
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*/ |
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class Blackmatter |
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{
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int x = 0; |
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int y = 0; |
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int diameter = 50; |
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boolean dead = false; |
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void setup () |
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{
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} |
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void draw () |
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{
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if (this.dead) |
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return; |
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fill (10, 50); |
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noStroke (); |
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ellipse (this.x, this.y, this.diameter, this.diameter); |
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if (this.diameter > 0) |
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this.diameter--; |
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} |
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boolean check () |
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{
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if (this.diameter <= 0) |
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return true; |
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return false; |
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/* |
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if (this.dead) |
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return false; |
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if ((_game_.current.lightlord.minions.length == 0) || (_game_.current.lightlord.minions [0].lighted == null)) |
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return false; |
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for (int i = 0; i < _game_.current.lightlord.minions [0].lighted.size (); i++) |
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{
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int[] coords = (int []) _game_.current.lightlord.minions [0].lighted.get (i); |
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Cell cell = _game_.current.battlefield.getCell (coords[0], coords[1]); |
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println ("balancing");
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cell.balance++; |
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if ((coords [0] < this.x + 40) && (coords [0] > this.x - 40) && (coords [1] < this.y + 40) && (coords [1] > this.y - 40)) |
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{
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this.dead = true; |
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return true; |
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} |
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} |
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return false; |
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*/ |
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} |
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} |