root / processing / blacklight / Level.pde @ 17
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/* |
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BLACKLIGHT v1.0 |
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Project made for Mestrado de Comunicação Multimédia, Ramo Multimédia Interactivo at Departamento de Comunicação e Arte at Universidade de Aveiro. |
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|
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Author: Nuno Simaria - nsimaria@ua.pt - #23652 |
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Other workgroup members: Ana Filipa Lacerda, Daniela Rei, Renato Costa, Julien Cuenin |
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*/ |
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|
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class Level |
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{
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Game game = null; |
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Battlefield battlefield = null; |
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Blacklord blacklord = null; |
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Lightlord lightlord = null; |
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Scoreboard scoreboard = null; |
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|
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Serial port = null; |
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|
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// Blackmatter [] blackmatter = {};
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// Lightmatter [] lightmatter = null; |
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String name = "Level Name"; |
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int width = 0; |
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int height = 0; |
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int[] balances = {
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127, 127, 127, 127, 127, 127 |
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}; |
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int rate = 60; |
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|
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void setup () |
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{
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if (this.game == null) |
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{
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println ("No Game defined for this Level");
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return; |
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} |
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this.battlefield = new Battlefield (1024, 768); |
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this.lightlord = new Lightlord (); |
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this.blacklord = new Blacklord (); |
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this.scoreboard = new Scoreboard (); |
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this.battlefield.level = this; |
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this.lightlord.level = this; |
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this.blacklord.level = this; |
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this.scoreboard.level = this; |
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|
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this.battlefield.setup (); |
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this.lightlord.setup (); |
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this.blacklord.setup (); |
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this.scoreboard.setup (); |
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String[] ports = Serial.list (); |
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if (ports.length == 1) |
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return; |
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if (_game_.leds != null) |
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{
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this.port = _game_.leds; |
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} |
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|
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} |
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|
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int balance () |
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{
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return this.battlefield.whites - this.battlefield.blacks; |
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} |
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|
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void draw () |
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{
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this.battlefield.draw (); |
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this.blacklord.draw (); |
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this.lightlord.draw (); |
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for (int i = 0; i < this.lightlord.minions [0].lighted.size (); i++) |
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{
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int[] coords = (int []) this.lightlord.minions [0].lighted.get (i); |
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|
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Cell cell = this.battlefield.getCell (coords[0], coords[1]); |
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//println ("balancing");
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cell.update(0); |
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} |
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for (int j = 0; j < this.blacklord.blackmatter.size (); j++) |
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{
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Blackmatter b = (Blackmatter) this.blacklord.blackmatter.get (j); |
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Cell cell = this.battlefield.getCell (b.x, b.y); |
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cell.update(1); |
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} |
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this.scoreboard.draw (); |
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//int balance = this.lightlord.balance (); |
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// DESCOMENTAR!! LEDS |
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//this.output (balance); |
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|
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//this.outcome (balance); |
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// this.blacklord.attack (); |
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// this.lightlord.defend (); |
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} |
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void loadXml (XMLElement node) |
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{
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this.name = node.getChild ("name").getContent ();
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this.width = int (node.getChild ("width").getContent ());
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this.height = int (node.getChild ("height").getContent ());
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println ("Level " + name + ": " + this.width + "x" + this.height);
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} |
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void output (int value) |
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{
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if (this.port != null) |
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this.port.write (value); |
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|
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// value = value + increment; |
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|
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// if (value >= 255) |
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// increment = -1; |
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// if (value <= 0) |
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// increment = 1; |
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|
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// println (value); |
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} |
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void outcome (int balance) |
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{
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this.rate--; |
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if (this.rate == 0) |
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{
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for (int i = 1; i < this.balances.length; i++) |
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this.balances [this.balances.length - i] = this.balances [this.balances.length - i - 1]; |
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this.balances [0] = balance; |
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if (balance == 0) |
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_game_.playBlackPower (); |
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else if (balance > 155) |
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_game_.playLightPower (); |
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this.rate = 60; |
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} |
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int total = 0; |
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int blackpower = 0; |
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int lightpower = 0; |
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boolean consecutiveBlack = true; |
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boolean consecutiveLight = true; |
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for (int i = 0; i < this.balances.length; i++) |
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{
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total += this.balances [i]; |
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if ((this.balances [i] == 0) && consecutiveBlack) |
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{
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blackpower++; |
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consecutiveLight = false; |
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} |
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else if ((this.balances [i] > 155) && consecutiveLight) |
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{
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lightpower++; |
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consecutiveBlack = false; |
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} |
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else |
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{
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consecutiveLight = false; |
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consecutiveBlack = false; |
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} |
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} |
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if (blackpower > 0) |
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{
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_game_.score (blackpower, 0); |
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} |
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else if (lightpower > 0) |
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{
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_game_.score (lightpower, 1); |
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} |
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total = total / this.balances.length; |
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if (blackpower == 6) |
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_game_.blackWins (); |
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else if (lightpower == 6) |
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_game_.lightWins (); |
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} |
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} |
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