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Revisão 18

Adicionado por Dinis Adriano Domingosmais de 9 anos atrás

Future Places RC

Ver diferenças:

Logo.pde
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    }
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  void draw (int balance, int whites, int blacks)
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  void draw (int timer, int whites, int blacks)
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    {
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     //println ("drawing!");
......
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     textFont (_bold_, 60);
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     text ("LIGHT", 10, 55);
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     text ( timer, 10, _game_.height - 10  );
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     textFont (_bold_, 24);
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     text (whites + " cells", 186, 31);
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     text ("23 battles", 186, 55);
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     text ( _game_.lightBattles +  " battles", 186, 55);
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     fill (0);
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     scale (-1  , 1);
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     textFont (_bold_, 57);
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     text ("BLACK", -_game_.width + 12, 55);
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     text ( timer, -_game_.width + 12, _game_.height - 10  );
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     textFont (_bold_, 24);
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     text (blacks + " cells",  -_game_.width + 190, 31);
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     text ("1 battles",  -_game_.width + 190, 55);
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     text ( _game_.blackBattles + " battles",  -_game_.width + 190, 55);
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     scale (-1, 1);
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    }
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  }
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  }

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