Revisão 19
futureplaces beta
| processing/blacklight/blacklight.pde | ||
|---|---|---|
| 31 | 31 |
// frameRate (30); |
| 32 | 32 |
|
| 33 | 33 |
println ("the beat starts here.");
|
| 34 |
/*_fs_ = new SoftFullScreen (this);
|
|
| 35 |
_fs_.enter ();*/
|
|
| 34 |
_fs_ = new SoftFullScreen (this); |
|
| 35 |
_fs_.enter (); |
|
| 36 | 36 |
|
| 37 | 37 |
Ess.start (this); |
| 38 | 38 |
_bold_ = loadFont ("Code-Bold-48.vlw");
|
| ... | ... | |
| 54 | 54 |
void draw () |
| 55 | 55 |
{
|
| 56 | 56 |
_game_.draw (); |
| 57 |
} |
|
| 57 |
} |
|
| processing/blacklight/Level.pde | ||
|---|---|---|
| 35 | 35 |
return; |
| 36 | 36 |
} |
| 37 | 37 |
|
| 38 |
this.timer = 1000;
|
|
| 38 |
this.timer = 5000;
|
|
| 39 | 39 |
|
| 40 | 40 |
this.battlefield = new Battlefield (1024, 768); |
| 41 | 41 |
this.lightlord = new Lightlord (); |
| ... | ... | |
| 91 | 91 |
for (int j = 0; j < this.blacklord.blackmatter.size (); j++) |
| 92 | 92 |
{
|
| 93 | 93 |
Blackmatter b = (Blackmatter) this.blacklord.blackmatter.get (j); |
| 94 |
if (b.check ()) |
|
| 95 |
continue; |
|
| 96 |
|
|
| 94 | 97 |
Cell cell = this.battlefield.getCell (b.x, b.y); |
| 95 | 98 |
cell.update(1); |
| 96 | 99 |
} |
| ... | ... | |
| 209 | 212 |
_game_.lightWins ();*/ |
| 210 | 213 |
} |
| 211 | 214 |
} |
| 212 |
|
|
| 215 |
|
|
| processing/blacklight/Cell.pde | ||
|---|---|---|
| 76 | 76 |
|
| 77 | 77 |
// if is not between animation draw cell and circle color |
| 78 | 78 |
if ( this.animating == false ) {
|
| 79 |
fill(lifeBar, this.opacity + 20 ) ; |
|
| 79 |
if (this.side == 0) |
|
| 80 |
fill (this.fillWhite, this.opacity + 70); |
|
| 81 |
else |
|
| 82 |
fill(lifeBar, this.opacity + 20 ) ; |
|
| 83 |
|
|
| 80 | 84 |
rect ( posX, posY, area, area ); |
| 81 | 85 |
|
| 82 | 86 |
// noStroke(); |
| ... | ... | |
| 184 | 188 |
animY += 5; |
| 185 | 189 |
}; |
| 186 | 190 |
|
| 187 |
} |
|
| 191 |
} |
|
Também disponível em: Unified diff