Revisão 19
futureplaces beta
| Level.pde | ||
|---|---|---|
| 35 | 35 |
return; |
| 36 | 36 |
} |
| 37 | 37 |
|
| 38 |
this.timer = 1000;
|
|
| 38 |
this.timer = 5000;
|
|
| 39 | 39 |
|
| 40 | 40 |
this.battlefield = new Battlefield (1024, 768); |
| 41 | 41 |
this.lightlord = new Lightlord (); |
| ... | ... | |
| 91 | 91 |
for (int j = 0; j < this.blacklord.blackmatter.size (); j++) |
| 92 | 92 |
{
|
| 93 | 93 |
Blackmatter b = (Blackmatter) this.blacklord.blackmatter.get (j); |
| 94 |
if (b.check ()) |
|
| 95 |
continue; |
|
| 96 |
|
|
| 94 | 97 |
Cell cell = this.battlefield.getCell (b.x, b.y); |
| 95 | 98 |
cell.update(1); |
| 96 | 99 |
} |
| ... | ... | |
| 209 | 212 |
_game_.lightWins ();*/ |
| 210 | 213 |
} |
| 211 | 214 |
} |
| 212 |
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|
| 215 |
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