root / first_draft / Blight.pde @ 4
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class Blight |
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{
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XMLElement[] levels; |
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Splash splash; |
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Level current; |
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Detector detector; |
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Blight (XMLElement xml) |
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{
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levels = xml.getChildren(); |
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this.hello (); |
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this.splash (); |
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current = null; |
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detector = new Detector (); |
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} |
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void hello () |
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{
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println ("Hi. I'm a Blight game.");
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println ("I'm made out of these levels:");
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for (int i = 0; i < levels.length; i++) |
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{
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XMLElement level = levels [i]; |
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println (level.getChild ("name").getContent ());
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} |
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} |
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void splash () |
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{
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splash = new Splash (); |
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splash.draw (); |
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} |
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void level (int index) |
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{
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splash = null; |
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current = new Level (levels [index]); |
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current.setup (); |
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loop (); |
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} |
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void draw () |
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{
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background (0); |
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detector.draw (); |
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if (current != null) |
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current.draw (); |
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} |
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} |